I loved the art style and the physical interaction of mashing items together / ripping them apart, but I found the gameplay a little bit frustrating.
For me, a lot of the puzzles fell into the category of "I don't know why I'm doing this, but it's the only thing I can do right now" (e.g. lighting the candle to get the key or knocking the yellow thing off the shelf to get the coin) which I didn't find very satisfying.
I also found the environments quite busy and had a bit of difficulty seeing what was passable and what wasn't (I didn't initially realise I could get by the shopping trolley, for example).
Absolutely beautiful! I love that you let the player explore/figure out puzzles and don't try to hold their hand at all. Ugh, and the atmosphere you have built so far is so gooood.
Loved it, but it sure made my computer run hard. I hope there will be some more options regarding quality and resolution, maybe an option to remove the moving, grainy filter. It's a bit distracting to me.
I like the fixed camera angles, especially the one from the outside. It was nice to see something clean and natural after looking at grimy garbage for a while. And the shot-reverse shot of Gob looking down at the coin in the grate made me laugh.
The mechanics are fun, and I like being able to get a closer look at and spin the item Gob is holding. I hope he will find some dirty little backpack in the tunnels to put things in so we can carry more than two things at once.
I love Gob's chunky phone/toy. I see that camera icon on it, I hope we can take some pixelated pictures with it, and I hope there are games on it. :)
I am looking forward to the full game. Can't wait to see where that tunnel takes us.
This was such a great game! Really loved the style of the game, and the sounds! The way everything seemed modelled out of real hand made it super fun and unique and it was such a great little game!
The little adventure of Gob was super fun to figure out and the world was set in a really intriguing way! You did a tremendous job on this game!
Not sure if this was just a demo, but if there is more, can't wait for it!
Amazing art style, I absolutely adore the gritty-grungy feel it has. Need more stuff that looks like this in my life, as soon as it comes out I will get it immediately! ^^
Hi, I've made a video about the demo and wanted to share with you some feedback and my recording. I hope it helps with the development ^^
-The concept or story of the game feels a little bit confusing as there's no context or enough elements to build it on the enviroment at the moment. But it's just a demo so It's not important in this moment ^^, especially since it looks like the game has a clear style and defined identity :D
-The gameplay mechanics where confusing at first, but after a few minutes you really get into them and everything starts going quite smooth and feeling natural.
-Visually it REALLY feels like an "retro ps1" game with some modern tweakings. The design and art of every aspect of the game feel 10/10 honestly and I really like the fact that the game has it's own style.
-Puzzles where clear and interesting enough to keep the interest in the game, good work on that matter keep it up ^^
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
This was a really pleasant and well made game, looking forward to full version! Everything about this piece was wonderful: the music, the visuals, the quest itself, humour even. I simply adore this!!<3
Holy crap this game looks good. There's literally nothing like this on itch, I play this demo 5 times now just to scrutinize the environmental design, textures, and that scrolling grid effect that gives a semblance of squirming movement to the filth. Would it be possible for you to outline your process? Or at least what sort of software you are using for these environments?
Hello (ΘLΘ) We did an interview where we talked about process a little bit. Its a combination of volumetric light, 3D prerendered backgrounds, 3D scanning, and Dreams on PS4! ☾ ♛ ◡ ♛ ☽
Dreams?! That's crazy! Using 3d scanning is amazing though. I got inspired enough by this to start working on my own pre-rendered graphic point and click, check it out!
This is super charming. I love how you have made the environment messy/squalid without it being visually confusing for the player. The only thing I'd personally change would be for the icon to be selected on the selection screen to be highter/brighter rather than duller/dimmer, but that might just be me.
In the short time I've been playing this game, I can only say that it's amazing. Its aesthetics, the environment and the art that composes it are sensational. I enjoyed it a lot and I'm looking forward to its second installment
the rough fluid atmospheric searching within confines explains an unreal quandary features of home exploration within proximity to sewer vending carbonated symbols
the gob is goober gobbling ghastly doughy frazzle of exceptional artistic prose jumping with animations within these short moments of elucidation
further hypothetical process improvement exceptionally queried as longer play induces smashing deliverance of results
Really enjoyed this, loved the atmosphere and overall world feel around it. Found one bug relating to the ladder where i inspected the coin while climbing down and Gob simply clipped through the floor but his shadow stayed.
Hi!! I REALLY love this demo. I love the phone, its so chunky and otherworldly and mysterious! And the atmosphere of the sewer area is phenomenal. Great attention to detail everywhere! Gob is such a funny little man
One bug I'd like to report a minor visual bug. While climbing down the ladder to get to the vending machine, if you pull up your phone/look at an item in hand then press escape to put away your phone/item, Gob's animation freezes and he slides down the ladder rather quickly. Thats all for bugs! :)
I really can't wait to see what more you do with the game. I love the Neverhood-ish vibes!! Keep it up!! :)
Welp what can I say this game is straight fire! Art style and innovative! I love the point and click without point and clicking! The combining and all that of that! Great concept, and innovative! Thanks for sharing! Check out my gameplay!
← Return to game
Comments
Log in with itch.io to leave a comment.
I loved the art style and the physical interaction of mashing items together / ripping them apart, but I found the gameplay a little bit frustrating.
For me, a lot of the puzzles fell into the category of "I don't know why I'm doing this, but it's the only thing I can do right now" (e.g. lighting the candle to get the key or knocking the yellow thing off the shelf to get the coin) which I didn't find very satisfying.
I also found the environments quite busy and had a bit of difficulty seeing what was passable and what wasn't (I didn't initially realise I could get by the shopping trolley, for example).
Absolutely beautiful game, refreshing puzzle game that actually has puzzles. Do you accept fan translations?
Absolutely beautiful! I love that you let the player explore/figure out puzzles and don't try to hold their hand at all. Ugh, and the atmosphere you have built so far is so gooood.
Loved it, but it sure made my computer run hard. I hope there will be some more options regarding quality and resolution, maybe an option to remove the moving, grainy filter. It's a bit distracting to me.
I like the fixed camera angles, especially the one from the outside. It was nice to see something clean and natural after looking at grimy garbage for a while. And the shot-reverse shot of Gob looking down at the coin in the grate made me laugh.
The mechanics are fun, and I like being able to get a closer look at and spin the item Gob is holding. I hope he will find some dirty little backpack in the tunnels to put things in so we can carry more than two things at once.
I love Gob's chunky phone/toy. I see that camera icon on it, I hope we can take some pixelated pictures with it, and I hope there are games on it. :)
I am looking forward to the full game. Can't wait to see where that tunnel takes us.
This was such a great game! Really loved the style of the game, and the sounds! The way everything seemed modelled out of real hand made it super fun and unique and it was such a great little game!
The little adventure of Gob was super fun to figure out and the world was set in a really intriguing way! You did a tremendous job on this game!Not sure if this was just a demo, but if there is more, can't wait for it!
im so looking forward to this
Amazing art style, I absolutely adore the gritty-grungy feel it has. Need more stuff that looks like this in my life, as soon as it comes out I will get it immediately! ^^
Hi, I've made a video about the demo and wanted to share with you some feedback and my recording. I hope it helps with the development ^^
-The concept or story of the game feels a little bit confusing as there's no context or enough elements to build it on the enviroment at the moment. But it's just a demo so It's not important in this moment ^^, especially since it looks like the game has a clear style and defined identity :D-The gameplay mechanics where confusing at first, but after a few minutes you really get into them and everything starts going quite smooth and feeling natural.
-Visually it REALLY feels like an "retro ps1" game with some modern tweakings. The design and art of every aspect of the game feel 10/10 honestly and I really like the fact that the game has it's own style.
-Puzzles where clear and interesting enough to keep the interest in the game, good work on that matter keep it up ^^
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Regards
This... This made me feel things I haven't felt since playing Dream Machine. I can't wait for a full version and or more content! Fantastic Job.
gob is king
I'm in love with Gob. I will wait with excitement.
One of the most unique games I've played. I'm extremely excited for this project!
Absolutely fantastic start to what I'm sure will be a project very much worth the wait.
This was a really pleasant and well made game, looking forward to full version! Everything about this piece was wonderful: the music, the visuals, the quest itself, humour even. I simply adore this!!<3
This game is so cool an unique its unlike anything ive seen on here! i cant wait for a full game to come out
Love the clay style of the game, especially the cute little protagonist GOB. Great work DEV :). And feel free to watch my gameplay here
the trailer got me like me everytime after the lobotomy
Absolutely in love with what you are doing with Gob.
I can tell you put love into every one of these frames. I cannot wait to see what this becomes.
I played your demo through the Spectral Mall, thus the thumbnail.
great looking and cute =)
The coolest looking game I have ever seen, infinite charm I can't wait to see more.
I haven't played the game yet. but just looking at it brings me so much nostalgia. Props to you my friend!
Instant classic
press q+e while holding both items
REALLY GOOD!!!!!!!!!!!!!!!!!!!!!!!!!!!! smilingemojiclipart.png
This game has so much charm!!
Will definitely be keeping an eye out for this one!
Holy crap this game looks good. There's literally nothing like this on itch, I play this demo 5 times now just to scrutinize the environmental design, textures, and that scrolling grid effect that gives a semblance of squirming movement to the filth. Would it be possible for you to outline your process? Or at least what sort of software you are using for these environments?
Hello (ΘLΘ) We did an interview where we talked about process a little bit. Its a combination of volumetric light, 3D prerendered backgrounds, 3D scanning, and Dreams on PS4! ☾ ♛ ◡ ♛ ☽
Dreams?! That's crazy! Using 3d scanning is amazing though. I got inspired enough by this to start working on my own pre-rendered graphic point and click, check it out!
This is super charming. I love how you have made the environment messy/squalid without it being visually confusing for the player. The only thing I'd personally change would be for the icon to be selected on the selection screen to be highter/brighter rather than duller/dimmer, but that might just be me.
Claymation Rules!!
gives me The Neverhood vibes
In the short time I've been playing this game, I can only say that it's amazing. Its aesthetics, the environment and the art that composes it are sensational. I enjoyed it a lot and I'm looking forward to its second installment
the rough fluid atmospheric searching within confines explains an unreal quandary features of home exploration within proximity to sewer vending carbonated symbols
the gob is goober gobbling ghastly doughy frazzle of exceptional artistic prose jumping with animations within these short moments of elucidation
further hypothetical process improvement exceptionally queried as longer play induces smashing deliverance of results
Really enjoyed this, loved the atmosphere and overall world feel around it. Found one bug relating to the ladder where i inspected the coin while climbing down and Gob simply clipped through the floor but his shadow stayed.
Hi!! I REALLY love this demo. I love the phone, its so chunky and otherworldly and mysterious! And the atmosphere of the sewer area is phenomenal. Great attention to detail everywhere! Gob is such a funny little man
One bug I'd like to report a minor visual bug. While climbing down the ladder to get to the vending machine, if you pull up your phone/look at an item in hand then press escape to put away your phone/item, Gob's animation freezes and he slides down the ladder rather quickly. Thats all for bugs! :)
I really can't wait to see what more you do with the game. I love the Neverhood-ish vibes!! Keep it up!! :)
Oh! And I have to ask, is gob wearing a scarf like thing or is that the other half of his head? :O
The art is great! this reminds me I need to play that steam release of Garage : Bad Dream Adventure lol
Full Demo NO Commentary
I guess I was to stupid for the puzzles, but the unique style was a joy nonetheless. Keep it Up!
Welp what can I say this game is straight fire! Art style and innovative! I love the point and click without point and clicking! The combining and all that of that! Great concept, and innovative! Thanks for sharing! Check out my gameplay!