the rough fluid atmospheric searching within confines explains an unreal quandary features of home exploration within proximity to sewer vending carbonated symbols
the gob is goober gobbling ghastly doughy frazzle of exceptional artistic prose jumping with animations within these short moments of elucidation
further hypothetical process improvement exceptionally queried as longer play induces smashing deliverance of results
Really enjoyed this, loved the atmosphere and overall world feel around it. Found one bug relating to the ladder where i inspected the coin while climbing down and Gob simply clipped through the floor but his shadow stayed.
Hi!! I REALLY love this demo. I love the phone, its so chunky and otherworldly and mysterious! And the atmosphere of the sewer area is phenomenal. Great attention to detail everywhere! Gob is such a funny little man
One bug I'd like to report a minor visual bug. While climbing down the ladder to get to the vending machine, if you pull up your phone/look at an item in hand then press escape to put away your phone/item, Gob's animation freezes and he slides down the ladder rather quickly. Thats all for bugs! :)
I really can't wait to see what more you do with the game. I love the Neverhood-ish vibes!! Keep it up!! :)
Welp what can I say this game is straight fire! Art style and innovative! I love the point and click without point and clicking! The combining and all that of that! Great concept, and innovative! Thanks for sharing! Check out my gameplay!
This Game was absolutely amazing, when will the full game be released, I will buy it, and play through it on my channel! I Love it! I followed! Did a video on this game!
Hi! I really want to play this game, but when I open it up it leads me to a black screen and opens SteamVR. I've tried closing SteamVR and preventing it from activating, but the screen still stays black.. Please help !!
Hey! I played this in the Spectral Mall Demo Disc and included it in my roundup video. Starts around 13:45 (if you only want to see this game). Had some weird issues with SteamVR though. Best of luck with the development!
really enjoying this! is there any way to change the resolution? my pc is not that great and it's very laggy for me with it's default reso. thanks for all your hard work on this!
This is unbelievably good - when I played, I felt like I was in a dream. Also, kudos for making the 3D character-model look like a little puppet made of clay. Really looking forward to seeing what you artists do going forward :)
please don't listen to anyone saying this is too cryptic. when i tried using the triggers and figured out that they are gob's hands and tried to press both at the same time to combine items and it worked i felt like a wizard.
best game design i've seen all year. fu&%ing elden ring didn't manage to surprise me like that.
thank you for treating players like curious children! me and my gf were able to completely immerse ourselves into this beautiful world you've created. adventure games usually bore me but this is stellar! Can't wait to throw money at this!
This game is awesome! The grungy clay aesthetic of the art is so appealing, and the titular Gob is such a has a great design. I think the only qualm I have is the game might be a little too cryptic for its own good sometimes. I like the no text or dialogue approach but it makes it hard to figure out what to do. Only after looking up you can crawl and fuse objects together did I figure out what to do. I noticed all the controls are actually in the phone menu, and I think that if the game started with you mapping controls through that, it would better introduce the mechanics. That being said, I did manage to complete the game, and I'm VERY much looking forward to more in the future.
Played this through the Haunted Demo collection. Really liked it. Took my a bit to figure out the controls, like using items in my hands. Personally not a fan of that filter though, Feels like it's hiding this Awesome setting and the details in the world. Overall though, can't wait to see a full game.
Ahh, yummz. Finding the ingredients in unexpected places while listening to a crunchy guitar tune made me laugh out loud. Storytelling and art paint a strong atmosphere as if this is a world of it's own that you enter. Feel like the indie scene would benefit from more wonderfully weird game experiences like this one.:^) I had some similar difficulties as people are describing with the controls, but in the end I got it. The picking up with E was confusing to begin with, I was dropping things accidentally, just to pick them up again. I wonder if you had something additional planned for the E key that wasn't implemented? I ran around for a bit with my hotdog wondering what to do next and triggered the end scene by chance. Level design felt well sequenced to me. I was able to quickly understand that the table was the assembling station. All in all, this is unique, enjoyable and influential. Really! Congrats on some awesome stuff here.
This game left me wanting more but at the same time not. It is a very detailed and very "disgusting" world but it works. Somewhat unclear as to the goal when I began but it did grow on me a bit. I do wish there was more to do and to hopefully have a version of the game that can run easier on weaker hardware. Besides those minor gripes, looking forward to what you have to offer next.
wow! I loved this short experience. The atmosphere and Claymation style is what nailed it for me. I only experienced one graphical bug when you are in the outside area (still saw the hotdog on the skewer) and had a bit of an issue with the controls, but honestly, this was good otherwise!
I love the style of this game but seeing my desktop around the sides of the game is very distracting. This often happens if the user was interacting with something else while the game loads (as happend to me), but the game then remembers the mode it opened with until you force it to change. Please add fullscreen or windowed mode as options available to the user. Alternatively for now please add the instruction for how to do this in the game text on this page (toggle Fullscreen/Windowed = ALT + Enter)
Errata: There seems to be more keyboard commands you have not listed. Using the arrow keys you can move around in a different way, more like using a controller, as the Left & Right keys make you rotate.
Bugs: I picked up the cat ornament and then tried to interact with the fridge while still holding it. The cat disappeared.
Pressing ESC immediately quits the game with no warning so you will lose any progress. This needs to present a standard "Are you sure you want to quit?" question. You have added the ability to quit which many indie devs do not, so I am grateful for not having to manually kill the task.
Seems an odd statement to make, but all this grubby icky game needs is a bit of polishing to make it shine. I look forward to seeing more in this style.
Thanks for the in-depth feedback! Yea for sure, these are all really good points. As soon as the Jam reopens for us updating the file we plan to implement these changes either in this version or a much expanded fuller game. Unfortunately a lot of this we wanted to do but just didn't have time to either implement or test it out in the jam time period but this is great to hear because it helps us figure out what is most important to the player. Thank you much for taking the time to play and give feedback, it is always appreciated!
Incredible graphics! Gives me so much nostalgia. But uh… That story gave me feels. Or something. Not sure. Oh wait I just NOW read the description, yeah that checks out. Not my preferred method of heating purple saussy though. 10/10
Thank you Undead Knight! There's a certain something we're trying to tap into from those older pc games, something is not quite right or of this world about them... we're gonna keep pushing that and see where we can end up!
← Return to game
Comments
Log in with itch.io to leave a comment.
the rough fluid atmospheric searching within confines explains an unreal quandary features of home exploration within proximity to sewer vending carbonated symbols
the gob is goober gobbling ghastly doughy frazzle of exceptional artistic prose jumping with animations within these short moments of elucidation
further hypothetical process improvement exceptionally queried as longer play induces smashing deliverance of results
Really enjoyed this, loved the atmosphere and overall world feel around it. Found one bug relating to the ladder where i inspected the coin while climbing down and Gob simply clipped through the floor but his shadow stayed.
Hi!! I REALLY love this demo. I love the phone, its so chunky and otherworldly and mysterious! And the atmosphere of the sewer area is phenomenal. Great attention to detail everywhere! Gob is such a funny little man
One bug I'd like to report a minor visual bug. While climbing down the ladder to get to the vending machine, if you pull up your phone/look at an item in hand then press escape to put away your phone/item, Gob's animation freezes and he slides down the ladder rather quickly. Thats all for bugs! :)
I really can't wait to see what more you do with the game. I love the Neverhood-ish vibes!! Keep it up!! :)
Oh! And I have to ask, is gob wearing a scarf like thing or is that the other half of his head? :O
The art is great! this reminds me I need to play that steam release of Garage : Bad Dream Adventure lol
Full Demo NO Commentary
I guess I was to stupid for the puzzles, but the unique style was a joy nonetheless. Keep it Up!
Welp what can I say this game is straight fire! Art style and innovative! I love the point and click without point and clicking! The combining and all that of that! Great concept, and innovative! Thanks for sharing! Check out my gameplay!
This Game was absolutely amazing, when will the full game be released, I will buy it, and play through it on my channel! I Love it! I followed! Did a video on this game!
Just saw ManlyBadassHero's video on this, and I love it. Super impressed by what you've got so far.
New favourite game. I love Gob I love Gob
Amazing art style, and loved the weirdness of it all. Really really enjoyed this one. I want more of Gob!
Hi! I really want to play this game, but when I open it up it leads me to a black screen and opens SteamVR. I've tried closing SteamVR and preventing it from activating, but the screen still stays black.. Please help !!
I loved the demo in Spectral Mall! I NEED to know, is it pronounced GOBB or JOBE?
Hey! I played this in the Spectral Mall Demo Disc and included it in my roundup video. Starts around 13:45 (if you only want to see this game). Had some weird issues with SteamVR though. Best of luck with the development!
Looks amazing, find a way to show the player the controls in the beginning to reduce possible frustrations.
really enjoying this! is there any way to change the resolution? my pc is not that great and it's very laggy for me with it's default reso. thanks for all your hard work on this!
good game, waiting for more :)
Please fix the softlock of throwing things into the pit with some wall detection
This is unbelievably good - when I played, I felt like I was in a dream. Also, kudos for making the 3D character-model look like a little puppet made of clay. Really looking forward to seeing what you artists do going forward :)
This game is really pretty, fun and creepy.
please don't listen to anyone saying this is too cryptic. when i tried using the triggers and figured out that they are gob's hands and tried to press both at the same time to combine items and it worked i felt like a wizard.
best game design i've seen all year. fu&%ing elden ring didn't manage to surprise me like that.
thank you for treating players like curious children! me and my gf were able to completely immerse ourselves into this beautiful world you've created. adventure games usually bore me but this is stellar! Can't wait to throw money at this!
I really love the aesthetic. Clay motion is very charming and so nostalgic. Gob is a great surprise.
This game is awesome! The grungy clay aesthetic of the art is so appealing, and the titular Gob is such a has a great design. I think the only qualm I have is the game might be a little too cryptic for its own good sometimes. I like the no text or dialogue approach but it makes it hard to figure out what to do. Only after looking up you can crawl and fuse objects together did I figure out what to do. I noticed all the controls are actually in the phone menu, and I think that if the game started with you mapping controls through that, it would better introduce the mechanics. That being said, I did manage to complete the game, and I'm VERY much looking forward to more in the future.
Played this through the Haunted Demo collection. Really liked it. Took my a bit to figure out the controls, like using items in my hands. Personally not a fan of that filter though, Feels like it's hiding this Awesome setting and the details in the world. Overall though, can't wait to see a full game.
Looks amazing!
I'm stuck with the coin puzzle, what to do?
the grate on the floor has glyphs which you type into the vending machine
Heh, I was wondering for what those glyphs are for, didn't think about using the vending machine for that. Thanks for the hint.
This is my favorite game on itch.io, I'm exited to play again!
Thank you! There is a big refresh coming soon.
Ahh, yummz. Finding the ingredients in unexpected places while listening to a crunchy guitar tune made me laugh out loud. Storytelling and art paint a strong atmosphere as if this is a world of it's own that you enter. Feel like the indie scene would benefit from more wonderfully weird game experiences like this one.:^) I had some similar difficulties as people are describing with the controls, but in the end I got it. The picking up with E was confusing to begin with, I was dropping things accidentally, just to pick them up again. I wonder if you had something additional planned for the E key that wasn't implemented? I ran around for a bit with my hotdog wondering what to do next and triggered the end scene by chance. Level design felt well sequenced to me. I was able to quickly understand that the table was the assembling station. All in all, this is unique, enjoyable and influential. Really! Congrats on some awesome stuff here.
This game left me wanting more but at the same time not. It is a very detailed and very "disgusting" world but it works. Somewhat unclear as to the goal when I began but it did grow on me a bit. I do wish there was more to do and to hopefully have a version of the game that can run easier on weaker hardware. Besides those minor gripes, looking forward to what you have to offer next.
wow! I loved this short experience. The atmosphere and Claymation style is what nailed it for me. I only experienced one graphical bug when you are in the outside area (still saw the hotdog on the skewer) and had a bit of an issue with the controls, but honestly, this was good otherwise!
Thanks for the feedback. We're hard at work turning this into a more complete game, without bugs!
This was such a cool little game! It's so grimy in the best way :3
Thank you skeletoncowboy69!
i love the way this looks
i got my striped purple sausage open face sandwich stuck atop the fridge
Thank you daffodil! Yes... things like this do happen from time to time with Gob's slippery greasy hands.
I love the style of this game but seeing my desktop around the sides of the game is very distracting.
This often happens if the user was interacting with something else while the game loads (as happend to me), but the game then remembers the mode it opened with until you force it to change.
Please add fullscreen or windowed mode as options available to the user.
Alternatively for now please add the instruction for how to do this in the game text on this page (toggle Fullscreen/Windowed = ALT + Enter)
Errata: There seems to be more keyboard commands you have not listed.
Using the arrow keys you can move around in a different way, more like using a controller, as the Left & Right keys make you rotate.
Bugs: I picked up the cat ornament and then tried to interact with the fridge while still holding it. The cat disappeared.
Pressing ESC immediately quits the game with no warning so you will lose any progress. This needs to present a standard "Are you sure you want to quit?" question.
You have added the ability to quit which many indie devs do not, so I am grateful for not having to manually kill the task.
Seems an odd statement to make, but all this grubby icky game needs is a bit of polishing to make it shine.
I look forward to seeing more in this style.
Thanks for the in-depth feedback! Yea for sure, these are all really good points. As soon as the Jam reopens for us updating the file we plan to implement these changes either in this version or a much expanded fuller game. Unfortunately a lot of this we wanted to do but just didn't have time to either implement or test it out in the jam time period but this is great to hear because it helps us figure out what is most important to the player. Thank you much for taking the time to play and give feedback, it is always appreciated!
the world just looks and sounds incredible
Wow thank you for the kind words GremboWh! Much appreciated
A very attractive game :)
I want to make different dishes!
Thanks fuu03! Oh yea, maybe a smorgastarta or seafood mousse. hmmm, so many possibilities...
Gosh, that looks so fantastic and so nostalgic! Great work
Thank you snmx! Glad you picked up some of those nostalgic vibes
Show post...
great jobs want full story . :PThanks Queen Faith! We plan to continue with this game and keep expanding what is in this world
Show post...
:*
Incredible graphics! Gives me so much nostalgia. But uh… That story gave me feels. Or something. Not sure. Oh wait I just NOW read the description, yeah that checks out. Not my preferred method of heating purple saussy though. 10/10
Thank you Undead Knight! There's a certain something we're trying to tap into from those older pc games, something is not quite right or of this world about them... we're gonna keep pushing that and see where we can end up!